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Re: [cobalt-developers] Re: C++ woes?
- Subject: Re: [cobalt-developers] Re: C++ woes?
- From: Gordon Garb <gordon@xxxxxxxxxx>
- Date: Wed May 10 18:17:57 2000
I also recommend you install the following two package files, to upgrade your kernel and glibc on the Qube 2.
ftp://ftp.cobaltnet.com/pub/developer/Kernel/mips/All-Kernel_mips-1.0.pkg
ftp://ftp.cobaltnet.com/pub/developer/Kernel/mips/All-Kernel_mips_tools-1.0.pkg
/Gordon
At 11:04 AM 5/1/00, you wrote:
>I solved my own problem. Digging around the ftp site yielded:
>
>ftp://ftp.cobaltnet.com/pub/partners/rtr/build_environment_080399/
>
>Not publicized anywhere I could find, but it would appear that
>dynamically linked c++ apps are very broken on Cobalt systems, and
>installing this new (undocumented?) toolchain fixed the problem.
>
>Anyone have more info on this?
>
>I highly recommend anyone using c++ do this.
>
>Tim Riker wrote:
> >
> > I'm trying to get the game server for BZFlag (OpenGL OpenSource
> > Multiplayer battlezone capture the flag, http://BZFlag.SourceForge.net/)
> > to compile on a Qube2. It compile and links ok, but then segfaults when
> > I try to run it. Here are some snippets:
> >
> > [snip]
>--
>Tim Riker - http://rikers.org/ - short SIGs! <g>
>All I need to know I could have learned in Kindergarten
>... if I'd just been paying attention.
>
>
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